![]() You get pumped after defeating a difficult boss ready to jump onto a new floor but the long pause for story spoils the momentum. The trouble is these moments just go on a tad too long. The story is fine and I’m sure will interest folk. It’s presented as still images with text and pretty good voice acting. When you complete a floor the game sort of just pauses for a period to play a cutscene which gives further depth into Tama and Koko’s relationship and how Koko inevitably met her fate. I wasn’t as fond of the game’s story elements though. It’s well made and it gets you pumped to dive into the dungeons and slay some beasts. I loved the game’s opening animation and epic soundtrack when you boot up the game. After which you soon discover the sword is not enough to revive a human, so, of course, you have to go through several dungeons, each with a boss battle to finally find the solution. As you enter your first dungeon you find the sword of the necromancer, which acts as a tutorial stage to get acquainted with the controls and game mechanics. Playing as Tama, you are on a quest to save your lover Koko who has died. An interesting game mechanic but is it enough to attract attention in what has become a bloated genre in recent years? The game has one heck of an opening cutscene But, how does this title stand out from the crowd you ask? Well, its unique hook is its ability to revive enemies from the dead and have them fight alongside you, as you do your best to conquer the dungeons run after run. It takes clear inspirations from games like Enter the Gungeon and the top-down Zelda games. Sword of the Necromancer is a top-down dungeon crawler with roguelike elements. Review code provided with many thanks to Grimorio of Games Rise From Your Grave
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